//-----------------------------------------------------------------------------
// Bend2D - Physics Engine
// Roberto Bender <beto.bender@gmail.com>
// Description: 
// Date: 16/03/2010
//-----------------------------------------------------------------------------
#include "windpoint.h"
using namespace bend2d;

WindPoint::WindPoint(const Point& position)
{
    SetRadius(2);
    SetPosition(position);
    SetGeometricForm(CollidableForm::eMovingPoint);
}

const Point& WindPoint::GetInitialPosition() const
{
    return this->GetPosition();
}

const Point& WindPoint::GetFinishPosition() const
{
    return this->GetNewPosition();
}

